Close-to-Perfection Clarity
In both upper corners of the image ,the focus and clarity are
close to perfection, you can almost see the pixels appearing
when you get too close.
True-to Life One+Billion Colors
The color palette and behavior is handled flawlessly
whether it’s for SDR or HDR content.
Specifications
Platform | Projection | |||
Display Technology | Tl 0.47-inch pico DMD | Projection Size | 80-150 inches | |
Light Source | Tri-Color Pure Laser | Brightness | 2600 Peak Lumens | |
Laser Life | 25,000+ hours | Color Space | 107% BT.2020BT.2020 BT.2020 coverage refers to the colour space coverage defined by the ITU-R BT.2020 standard, encompassing a wider range of colours than the previous standards. It measures a display's ability to reproduce colours within the BT.2020 colour space, which includes more saturated and vibrant colours. A display with high BT.2020 coverage can accurately reproduce a broader range of colours, resulting in vivid and lifelike image quality, particularly for content mastered in the BT.2020 colour space. | |
Software OS | Android 9.0 | Resolution | 4K@60Hz | |
RAM/EMMC | 3G/128G | Lens | Customized Ricoh F2.0 pure glass lens with super sharpness on 150″ screen | |
Wide Color Gamut(WCG) | Yes | |||
Audio & Noise | 24FPS | Yes | ||
Audio Output Power | 36w (Stereo) | Input LagInput Lag Signal input lag for a projector refers to the delay between the moment a signal (such as a video feed from a computer or gaming console) is initiated and when it is displayed on the projector screen. This lag occurs due to several factors, including signal processing, resolution scaling, and refresh rates. It is particularly important for activities requiring immediate feedback, such as gaming or live presentations, where even a slight delay can disrupt the experience. Measuring signal input lag in milliseconds (ms) helps users evaluate a projector’s performance. Lower signal input lag ensures a smoother and more synchronised viewing experience. | 15ms 4K@60Hz, 8ms 1080p@120Hz in Turbo Mode | |
Audio Performance | Dolby AtmosDolby Atmos Dolby Atmos is an innovative audio technology that provides a more immersive and realistic sound experience for listeners. By incorporating height channels and object-based audio, Dolby Atmos creates a three-dimensional audio space, allowing sound to move around and above the listener, enhancing the overall audio experience. This technology is widely used in cinemas, home theaters, and sound systems, offering an unparalleled level of audio immersion and realism., DTS Virtual XDTS Virtual X DTS Virtual:X is an audio processing technology that aims to create a multi-dimensional sound experience without the need for physical surround sound speakers. It is designed to simulate immersive 3D audio by virtualizing sound sources and expanding the soundstage, making it appear as if sound is coming from multiple directions. Using advanced algorithms, DTS Virtual:X takes standard two-channel (stereo) or multi-channel audio and processes it to provide a more enveloping audio experience. This technology can be utilized in soundbars, AV receivers, and other audio systems to deliver a heightened sense of space and dimensionality to audio content, including movies, music, and games. DTS Virtual:X works by taking into account the acoustic properties of the listening environment and the placement of the speakers to create a more expansive and accurate audio experience. It aims to provide a sense of height, width, and depth in the audio presentation, enhancing the overall immersion for the listener without the need for dedicated overhead or surround speakers. | Active 3D | Yes | |
Noise | ≦ 27dB | Throw RatioThrow Ratio The throw ratio of a projector refers to the ratio of the distance between the projector and the screen to the width of the projected image. This ratio determines the size of the image based on the projector's distance from the screen, making it a crucial factor in choosing the right projector for a specific space. To calculate the distance between the projector and its screen using the throw ratio, one can use the following formula: Distance = Throw Ratio x Width of the Image For instance, if a projector has a throw ratio of 1.5:1 and the desired width of the image is 6 feet, the distance from the projector to the screen would be 1.5 x 6 = 9 feet. Understanding the throw ratio and its calculation is essential for setting up a projector to achieve the desired image size and optimal viewing experience based on the available space. | 0.25:1 | |
Bluetooth Speaker Mode | Yes | Electric Focus | Yes | |
Keystone CorrectionKeystone Correction The keystone adjustment feature on a projector corrects the trapezoidal distortion of the projected image that can occur when the projector is not perpendicular to the screen. This distortion happens when the projector is tilted vertically or horizontally, resulting in a skewed or trapezoid-shaped image rather than a perfect rectangle. The keystone adjustment allows users to digitally manipulate the projected image's shape, correcting the trapezoidal distortion and ensuring that the image appears rectangular and proportional. This feature is especially useful when the projector cannot be placed directly in front of the centre of the screen due to space constraints or mounting limitations. By adjusting the keystone settings, users can align the projected image with the screen, resulting in a more accurate and visually pleasing display. | 8 points | |||
Power | Contrast RatioContrast Ratio The full on/off contrast ratio for projectors is a measurement that indicates the difference between the brightest and darkest parts of an image. It is obtained by comparing the luminance of the brightest white (full on) to the darkest black (full off) that the projector can produce. A higher contrast ratio typically results in images with greater depth, detail, and visual impact, making it an important factor in evaluating the quality of projected images. | 2500:1 | ||
Power Supply | 100 – 240V@50-60Hz | HDR | Dolby VisionDolby Vision Dolby Vision is an advanced HDR (High Dynamic Range) technology developed by Dolby Laboratories. It enhances the viewing experience by providing scene-by-scene or frame-by-frame dynamic metadata to optimize the HDR output. This technology enables compatible displays to deliver brighter highlights, more contrast, and a wider range of colors, resulting in stunning and true-to-life visuals. Dolby Vision aims to provide a more immersive and true-to-life viewing experience by dynamically adjusting the picture settings for each scene, ultimately leading to enhanced image quality and realism., HDR 10+, HDR 10, HLG | |
Power Consumption | 175 W | MEMCMEMC MEMC (Motion Estimation, Motion Compensation) is an image processing technology utilised in projectors to enhance the quality of fast-moving images and reduce motion blur during video playback. The MEMC technology functions by analysing the motion in the original video content and then creating and inserting interim frames between the existing frames. This process effectively increases the frame rate of the video, resulting in smoother transitions and reduced motion blur, especially during fast-paced sequences or high-action content. By intelligently interpolating frames, MEMC can significantly improve the visual experience when viewing fast-moving content such as sports events or action-packed movies on a projector. This technology aims to deliver sharper, more fluid motion, enhancing the viewing experience and ensuring that the projected images maintain clarity and smoothness, even during dynamic motion sequences. In summary, MEMC image processing technology for projectors enhances the visual quality of fast-motion content, contributing to a more immersive and enjoyable viewing experience for audiences. | Yes | |
Standby Mode | 0.5 W | Auto Brightness Adjustment | Yes | |
Remote Control | Yes, IR&Bluetooth dual mode | Laser Outlet Blocked Detect | Yes | |
Eye Safety | Yes | |||
Connectivity | IP Control | PJLink, Control 4, SAVANT and Crestron | ||
HDMI | 3*HDMI(eARCeArc eARC, or enhanced Audio Return Channel, is an HDMI feature that enables high-quality audio signals to be transmitted from a television to an audio system or soundbar using a single HDMI cable. This advanced feature allows for the transmission of uncompressed and higher bandwidth audio signals, supporting formats such as Dolby Atmos and DTS:X for immersive audio experiences. The main difference between ARC (Audio Return Channel) and eARC lies in their capabilities. ARC, which was introduced with HDMI 1.4, allowed for audio to be sent from a television to an audio system over an HDMI cable. However, ARC had limitations in terms of bandwidth and supported audio formats. On the other hand, eARC, introduced with HDMI 2.1, represents a significant advancement over ARC. eARC offers higher bandwidth and supports advanced audio formats, enabling the transmission of high-resolution, uncompressed audio, including object-based audio such as Dolby Atmos, directly from the TV to external audio devices. This results in improved audio fidelity and a more immersive audio experience compared to the limitations of ARC. In summary, the key differences between ARC and eARC are the bandwidth capabilities and support for advanced audio formats. eARC provides a superior audio transmission solution, especially for high-fidelity audio and immersive audio formats, compared to the original ARC standard. on HDMI 2) | |||
USB | 2*US8 2.0 | General | ||
Ethernet | 1*LAN | Dimensions | 23.6*13.9*5.7 inches / 599*353*145 mm | |
Digital Audio Output | 1*S/PDIF | Weight | 26.5 Ibs / 12 kg | |
Analog Video Input | 1*AV In | Packaged Dimensions | 29.0*19.5*11.8 inches / 736*495*300 mm | |
TV Stick compartment | 1 | Pacakged Weight | 29.5 lbs / 13.4 kg | |
Wi-Fi | Yes, 802.11a/b/g/n/ac(Dual-Band) | Working Temperature | 32-104°F / 0-40℃ | |
Bluetooth | Yes | Storage Temperature | -4-140°F / -20-60℃ | |
Wireless Screen Mirroring | Yes |